Distributed systems · Platform · Media

Building reliable systems between the edge and the cloud.

I’m Adarsh Mishra, a software engineer at Qube Cinema. I work at the boundary between remotely deployed systems and cloud services—distributed agents, observability, safe updates, and recovery.

I also build production media infrastructure across Go, Rust, C++, Linux, Kubernetes, GStreamer, and GPU rendering.

Current focus● active

edge-agent platform

Making remote software observable, recoverable, and safe to update.

System

distributed control

Signals

traces · logs · metrics

Runtime

Go · Linux · Windows

Rule

rollback is a feature

Working across/Distributed systems/Observability/Platform engineering/AI-assisted development/Media systems

The work

Hard systems, clear contracts.

I’m most interested in software that has to keep working through unreliable networks, partial failure, operational constraints, and long-lived deployments.

01

Distributed systems

Queues, delivery semantics, recovery, and the contracts that keep remote systems dependable.

02

Cloud & observability

Kubernetes, OpenTelemetry, production diagnostics, and evidence-driven incident analysis.

03

Platform engineering

Safe updates, rollback, packaging, and services that survive real operating environments.

04

Media infrastructure

Secure playback, GPU rendering, and the systems behind modern digital cinema.

How I work

The operating principles.

01

Failure-aware by default

Design the recovery path at the same time as the success path.

02

Evidence closes the loop

Traces, tests, and production behavior matter more than a plausible explanation.

03

AI with engineering judgment

Use agents for leverage; use architecture and verification for confidence.

From the notebook

Writing & experiments.