A story in four movementsSkip to the experience

Adarsh Mishra / Software Engineer

Behind the screen.
Beyond one machine.

I’m Adarsh. I build software across cinema, graphics, and distributed systems. Here’s how those worlds connect.

Bengaluru, India · Staff Software Engineer at Qube Cinema

Scroll into my story

01 / Close to the code

It started with
the details.

C++ backend engineering at Wipro taught me to work close to the foundations: modular code, clear contracts, and security in production.

2021 — 2023 / Wipro

02 / Behind the screen

Then, every frame
had a deadline.

At Qube Cinema, I built secure playback systems with Rust, wgpu, and GStreamer—where graphics, encrypted media, and concurrency meet.

Earlier at Qube / Playback, media & graphics

03 / The bigger picture

From one screen
to a whole fleet.

Today, my work spans distributed agents, durable workflows, safe updates, and recovery. The goal stays the same: software that holds up when things go wrong.

Today / Staff Software Engineer at Qube Cinema

Explore the work
Adarsh MishraA little context,
before the code.
A quicker way in

Curious about something?

02 / Selected work

A closer look at the systems.

View all work ↗
Explore every projectView all work ↗

03 / Experience

Building systems people notice only when they fail.

2023 — Now

Remote

Qube Cinema

Role progression

Current

Staff Software Engineer

Distributed edge-to-cloud systems, platform reliability, and technical ownership across rollout and recovery.

  • Platform

    Modernizing a long-lived remote agent in Go with durable queues, cloud command handling, scheduling, and behavior-preserving migration.

  • Recovery

    Designing verified self-updates, A/B installations, atomic activation, crash-loop detection, and automatic rollback.

  • Signals

    Building end-to-end observability across persistent work and network boundaries with traces, logs, metrics, and real-environment validation.

Earlier at Qube

Software Development Engineer 2 · Technical Specialist

Secure playback, graphics, media infrastructure, and operational tooling for digital cinema.

  • Playback

    Led a next-generation Rust platform and wgpu rendering engine for secure, low-latency cinema playback.

  • Media

    Built encrypted GStreamer components and safe Rust wrappers around native cinema and cryptographic libraries.

  • Operations

    Created tamper-resistant logging, a browser-based log viewer, and remote playback controls for field teams.

2021 — 2023

Bangalore

Wipro

Developer L1

Modern C++ backend engineering with a strong focus on modularity, maintainability, and security.

  • Backend

    Used templates and object-oriented design patterns to improve modularity across production backend systems.

  • Security

    Found and helped remediate more than 500 vulnerabilities through sustained code review and technical analysis.

04 / Capabilities

Several layers.
One engineering practice.

01

Core languages

Rust · Go · C++ · Java · Python

02

Media & graphics

GStreamer · wgpu · Secure playback · Encrypted pipelines · DCP

03

Architecture

Distributed systems · Microservices · LLD · HLD · Design patterns

04

Backend & data

Spring Boot · REST APIs · SQL · NoSQL · Kafka · Redis

05

Cloud & systems

AWS · Azure · GCP · Linux · CI/CD · Profiling · Performance tuning

06

Engineering with AI

Rapid prototyping · Debugging · Automation · UI development · Agent workflows

Reusable methods for coding agents, built from production lessonsExplore agent playbooks ↗

05 / Education

Computer science,
from foundations upward.

Master’s in Computer Science

Woolf University · Scaler Neovarsity

Bachelor of Computer Applications

Magadh University · S.M.D. College, Punpun

Selected coursework

  • Design & analysis of algorithms
  • Data structures
  • Low-level design
  • High-level design
  • System programming
  • Database systems
  • Computer networks
  • Practical software engineering

06 / Contact

Let’s build something difficult.

areadarsh@outlook.com ↗