Distributed systems
Queues, delivery semantics, recovery, and the contracts that keep remote systems dependable.
Distributed systems · Platform · Media
I’m Adarsh Mishra, a software engineer at Qube Cinema. I work at the boundary between remotely deployed systems and cloud services—distributed agents, observability, safe updates, and recovery.
I also build production media infrastructure across Go, Rust, C++, Linux, Kubernetes, GStreamer, and GPU rendering.
edge-agent platform
System
distributed control
Signals
traces · logs · metrics
Runtime
Go · Linux · Windows
Rule
rollback is a feature
The work
I’m most interested in software that has to keep working through unreliable networks, partial failure, operational constraints, and long-lived deployments.
Queues, delivery semantics, recovery, and the contracts that keep remote systems dependable.
Kubernetes, OpenTelemetry, production diagnostics, and evidence-driven incident analysis.
Safe updates, rollback, packaging, and services that survive real operating environments.
Secure playback, GPU rendering, and the systems behind modern digital cinema.
How I work
Design the recovery path at the same time as the success path.
Traces, tests, and production behavior matter more than a plausible explanation.
Use agents for leverage; use architecture and verification for confidence.
From the notebook