Remote
Qube Cinema
Role progression
Staff Software Engineer
Distributed edge-to-cloud systems, platform reliability, and technical ownership across rollout and recovery.
- Platform
Modernizing a long-lived remote agent in Go with durable queues, cloud command handling, scheduling, and behavior-preserving migration.
- Recovery
Designing verified self-updates, A/B installations, atomic activation, crash-loop detection, and automatic rollback.
- Signals
Building end-to-end observability across persistent work and network boundaries with traces, logs, metrics, and real-environment validation.
Software Development Engineer 2 · Technical Specialist
Secure playback, graphics, media infrastructure, and operational tooling for digital cinema.
- Playback
Led a next-generation Rust platform and wgpu rendering engine for secure, low-latency cinema playback.
- Media
Built encrypted GStreamer components and safe Rust wrappers around native cinema and cryptographic libraries.
- Operations
Created tamper-resistant logging, a browser-based log viewer, and remote playback controls for field teams.