Adarsh Mishra

Software Engineer ยท Qube Cinema

I build DCI/SMPTE-compliant digital cinema software in Rust. Working on secure media playback, GPU rendering pipelines, and the infrastructure that makes movies play in cinemas worldwide.

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Currently building: next-gen cinema playback platform at Qube Cinema.
Exploring: WebGPU shaders, Obsidian-based knowledge systems, building in public.