About
I'm Adarsh Mishra, a Software Development Engineer at Qube Cinema, where I work on the infrastructure that makes movies play in cinemas worldwide.
My primary focus is building DCI/SMPTE-compliant digital cinema software in Rust — this includes secure media playback systems, GPU-accelerated rendering pipelines using wgpu, GStreamer plugin development, and safe Rust bindings for C/C++ cinema libraries like libasdcp.
I care deeply about systems correctness, memory safety, and the kind of engineering that has to work right the first time — because in digital cinema, a playback failure means a dark screen in front of a full audience.
Outside of work, I write about Rust, systems programming, DCI/SMPTE standards, observability, and the tools I use to stay sane as an engineer. I'm building this site as my home on the internet — a place to think in public.
Previously at Wipro, where I worked on C++ backend systems.
Links
- GitHub github.com/realadarsh
- Twitter twitter.com/areAdarsh
- LinkedIn linkedin.com/in/areadarsh
- Email areadarsh@outlook.com