Adarsh Mishra

Bengaluru, India

Staff Engineer · Qube Cinema

About me

I like software that has to keep working when conditions are imperfect.

I’m Adarsh Mishra, a Staff Engineer at Qube Cinema. My current work sits at the boundary between remotely deployed systems and cloud services: agents, durable workflows, telemetry, safe updates, recovery, and the operational tooling needed to understand a distributed fleet.

I also build production media infrastructure—secure playback systems, GPU rendering pipelines, GStreamer components, and safer interfaces around mature native libraries. That domain taught me to care deeply about correctness: when playback software fails, the failure is visible to an entire audience.

I use Go, Rust, C++, Linux, Kubernetes, and AI coding agents as tools. The durable part of my work is architectural: defining clear contracts, making failure observable, and designing systems that can recover without guesswork.

What I work across

One engineer, several layers.

Systems

Distributed workflows, concurrency, durable queues, recovery, and behavior-preserving modernization.

Infrastructure

Linux and Windows services, packaging, Kubernetes, virtual machines, and production rollout.

Observability

OpenTelemetry traces, structured logs, metrics, and evidence-driven debugging.

Media

Secure digital-cinema playback, GStreamer pipelines, GPU rendering, and DCI/SMPTE workflows.

AI workflows

Coding agents, reusable skills, architectural guidance, and verification loops.

Background

Qube Cinema

Distributed systems, platform software, and digital-cinema infrastructure.

Wipro

C++ backend systems.

Elsewhere