
Bengaluru, India
Staff Engineer · Qube Cinema
About me
I like software that has to keep working when conditions are imperfect.
I’m Adarsh Mishra, a Staff Engineer at Qube Cinema. My current work sits at the boundary between remotely deployed systems and cloud services: agents, durable workflows, telemetry, safe updates, recovery, and the operational tooling needed to understand a distributed fleet.
I also build production media infrastructure—secure playback systems, GPU rendering pipelines, GStreamer components, and safer interfaces around mature native libraries. That domain taught me to care deeply about correctness: when playback software fails, the failure is visible to an entire audience.
I use Go, Rust, C++, Linux, Kubernetes, and AI coding agents as tools. The durable part of my work is architectural: defining clear contracts, making failure observable, and designing systems that can recover without guesswork.
What I work across
One engineer, several layers.
Systems
Distributed workflows, concurrency, durable queues, recovery, and behavior-preserving modernization.
Infrastructure
Linux and Windows services, packaging, Kubernetes, virtual machines, and production rollout.
Observability
OpenTelemetry traces, structured logs, metrics, and evidence-driven debugging.
Media
Secure digital-cinema playback, GStreamer pipelines, GPU rendering, and DCI/SMPTE workflows.
AI workflows
Coding agents, reusable skills, architectural guidance, and verification loops.
Background
Qube Cinema
Distributed systems, platform software, and digital-cinema infrastructure.
Wipro
C++ backend systems.